The Baltimore (as well as the Buffalo and Des Moines) get over the important 6 bursts for their long range aura with the AA Guns mod 1, and they already have a lot of mid range flak bursts which makes them even more valueable. The more you get, the more valueable they are because it makes dodging them a lot more difficult (especially if you get more than 6 because of how their spawn pattern changes above 6 flak clouds). The reason why i'd choose AA Guns mod 1 over the aiming Systems mod 1 is because how flak bursts work. Hope it helps :)Īuxiliary Armaments Modification 1, Damage Control System Modification 1, AA Guns Modification 1, Propulsion Modification 2, Concealment System Modification 1 Balti in my opionion have the best AA at t8, so use this detail to protect allies from aircraft (and do not forget to reinforce a sector, it will boost your AA). Always check what enemy BBs are doing, since they shells hurt a lot, (i cannot count the number of citadels i've got cuz i was in a bad spot).Įven if Balti have radar, she isn't a destroyer hunter cuz her shels are painfully slow.ĭo not be stationary but move quickly around the map when you think you should be somewhere else. My tips are that you are a support ship, so play with your team and be sure to be in a safe position most of the time. For upgrades: Auxiliary Armaments Modification 1,Aiming Systems Modification 1, Propulsion Modification 2 (a lot useful if you're at 0 knots behind an island and you need to move quickly), Concealment System Modification 1 (extremely recommended, mixed with the captain skill your concealment will go to 9,9 km) which allows you to move without being noticed.Īlso aircaft cannot detect you without enter in your AA range, so you can catch them offguard.
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